The remaining part is based on the PIRATE mode if not specified explicitly. In v1.6.11 the game added new pirate mode, considering the fact that in the pirate mode the sales is significantly decreased, this page focused on strategies in PIRATE mode, and most of it should also be applicable in non-pirate mode.
#Game dev tycoon 1.6.11 mrantifun update
If you update the article to reflect the current version, please archive the page referring to the older version and categorize adequately before removing this template. Its information may not be accurate for newer versions of the game. Stereo sound and Surround sound are mutually exclusive.This page applies partially or entirely to version 1.6.11. Multiplayer and Online play are mutually exclusive. Īll features available to put in your Custom Console are based on your researched technologies.Īll graphics versions are mutually exclusive except for Advanced Stereoscopic 3D. The sales of your console, however, will progressively result in less money as time goes on (possibly because everyone either has lost interest in it or that everyone has one). Making games specifically for your custom console can result in its sales and marketshare rising, meaning more money for you. To get the most amount of money off your console, research grid and make games of your top 3 biggest audiences i.e #1 RPG #2 Action #3 Simulation.Ī custom console gains income based on its marketshare and your fan base, as well as the features your console consists of and its quality assurance budget.
#Game dev tycoon 1.6.11 mrantifun full
With all features and full quality assurance, the console will cost $154 Million to produce. The cost for the production of the console is dependent on the amount of quality assurance put into (full quality assurance will cost $30 Million, but will reduce the broken consoles in backlog), as well as the number of compatible features installed. Then your previous console will be taken off the market.ĭeveloping a custom console can be very expensive, starting from $11 Million and reaching slightly over $150 Million. You will consistently receive income from the console until a new console is released. The lower the slider, the more repairs will be sent in by customers, and so long term profit may suffer. When developing a custom console, it is important to note that the Quality Assurance Budget slider when creating your console is relative to the quality. There is no development fee for the console. The Hardware Lab will do this, if it has a high enough budget. Once your console is released, you will need to repair any broken consoles, or your fans will stop buying and using it. It takes up to 4000 hardware points to build a console. If you have not researched a technology, you cannot put it into your console. Graphics, Engine, some Gameplay (any accessories and Achievements), and Sound are the technologies that affect your console. You can choose the console's look (between a few options with recolors), its name, its quality assurance budget, and the technology that goes into it. A console can cost upwards of $100 Million to develop, with support running between $30K to $3M a month. Once you have a Hardware Lab as well as the Hardware R&D research, you can design your own console.